Another miscellany of rogues, scoundrels, miscreants, and lowlifes of the rainy city.
Bartholomew the Bald: Curate Clerk in the wizard's parliament. Balding and meek, utterly harmless. A trustworthy man, if only because he is far too timid to be devious, and of course is entirely lacking in cunning. Yes, it is odd that he always seems to know everyone's comings and goings, their appointments and travels. But even the dull need a hobby. No one would ever take notice of his comings and goings, nor find it remarkable if he were to leave his parliament office an hour early one rainy afternoon.
The Lodge of the White Wizard: Some say the White Wizard is a demigod, some an angel. Some say a mortal who ascended to immortality! Whispered rumors claim that he will one day save the world, returning light to the rainy city. Others say he is little more than the pipe dream of besotted necromancers. Whatever the truth, this much is certain: the White Wizard could well save or destroy the city, for initiates of his lodge can be found in administrative and clerical positions at all levels of government.
The Ransom -- A Ship Returning from the Outer Swells: Word came to the parliament some short time ago -- tantalizing rumors of a treasure beyond imagining to be found among the crashing waves of the outer storm where even pirates and salvage crews fear to sail. Rumors so great that even the wizard's parliament was moved to quick and decisive action. The Ransom, the fastest ship of the fleet, was dispatched immediately! And this afternoon, The Ransom returns...
Fargun Rasstead: Professional liberator of treasures, and sharper of good reputation. Always cool, her look of dull confusion lulls the unwary into underestimating her. When she speaks, she always questions, probing for information that few would willingly reveal, hiding her investigations in queries which sound stumbling, banal, even obvious. Masterful!
Crassius the Crass: A whispered legend within accounting circles, the subject of much rumor and hearsay. His very presence makes any social gathering awkward. His name alone is enough to draw disapproving glances and uncomfortable fidgeting from his colleagues. Abacumancer and calculator extraordinaire, he has often been heard to remark, "This just doesn't f _ _ king add up!"
Vangrid of the Obscuring Eye: Widely recognized as the master of the arts of obfuscation and perplexity, this enchanter would be even more widely recognized if only anyone knew what he looked like. Only the rains parting around him attest to his presence as he passes in the street. Some go so far as to say that he is no man at all, but in fact a ghost or specter of some sort.
Vengus Ult: His apothecary shop at the edge of the wharves must be doing exceedingly well. So many customers pass through its doors, from the highest levels of government to the lowliest stevedores of the docks! A remarkable thing for a man who does not sell true alchemies, but only tinctures and unguents (which must be of the highest order). Recent rumors that he has taken up necromancy and the conjuring of spirits are baseless slanders!
Jaelin the Charmer: Swashbuckler enchanter, the only elf to stride among mankind in the rainy city. Always well-liked, he is a fashion trend-setter. Purple capes are sure to become all the rage now that he flies over the city wearing one.
Hesperia: Hesperia's occupation is uncertain. Shipping agent, perhaps? Shipwright? Saleswoman in the ship businesses? Well, something to do with ships. Why should she be meeting with a gang of ruffians and scofflaws? This at least is obvious: if you aren't willing to work with dubious characters, you are bound to have a short career in the business world of the rainy city.
Marko Durban: Professional rebel outlaw and odd jobs man. Frequent visitor to Hesperia's unassuming little ship at the edge of the docks, he now has a whole gang of outlaws at his behest.
Neezur Killroy: Member of Marko Durban's crew. In his shining plate mail, and with his silent grim countenance, he is obviously Mr. Durban's bodyguard and hired killer.
Celendra: Member of Marko Durban's crew. Lithe and quick, it is said that Celendra may be one of the many aliases of the rogue Fargun Rasstead. Perhaps even Rasstead's true identity? As always with this duplicitous scoundrel, nothing can be said for certain. Why she is working with Marko Durban's crew is a mystery. Unless perhaps she is the crew's secret mastermind, and Marko Durban is little more than a frontman.
Geezur: Member of Celendra's crew. Unassuming in appearance, bald and wrinkled, his appearance readily gives him away: he is obviously a cracksman and locksmith of the highest skill.
Ozur: The fifth member of Celendra's gang, introduced by Mr. Durban as Geezur's brother. Yet no one can describe him! Some say he was only Geezur's shadow. Others say he is a thief of such skill that he is only seen from the side, in the shadows, or looking away, no matter where you are standing when you look at him.
Elenia the Smuggler: A trustworthy transporter of sensitive goods, she is seeing remarkably brisk business these days. It is rumored that she is now doing business with even more unsavory sorts than is usual, a fact well-attested by the presence of Celendra's gang and some very unsavory stevedores near her ship recently.
Scaev: Sailor, mercenary marine, and occasional were-shark. In the face of a very friendly greeting from Jaelin the Charmer, Scaev revealed his villainy by assaulting this otherwise very well-liked gentleman. It is a mystery what Jaelin could possibly have done to deserve such poor treatment.
A Dozen Drunken Sailors: Overcome by a touch of mid-afternoon fatigue, they fell to sleeping upon the docks shortly after Scaev charged. Fights on the docks are commonplace. Naps less so. A new religious ritual, perhaps? Drugs? Weird magics?
Five Stevedores: Big, rough looking stevedores carrying what look like two bodies wrapped in carpets. They have a delivery of... flowers... for a Mr. Marko Durban, at this address.
Plague Victims in the Regalia of The Ransom: Plague ravaged corpses washed up against the boatman's landing of the Guild District. They wear uniforms of the sailors of The Ransom, and one even wears the tricorn of the First Mate. The plague has come to town. This is not the treasure that was promised.
Middle Class Partiers out for a Night on the Town: They huddle together beneath their umbrellas, looking politely away from the plague-ridden corpses near the landing. Their conversation remains unperturbed.
Quintas: Beneath the roof of his fine boat sit often the dignitaries of town. Tonight is no different! The Sergeant-at-Arms himself rides out to his nightly patrol.
The Sergeant-at-Arms of Parliament: A man of such natural discernment and acuity that he appears to do little more than repose himself comfortably with a sputtering pipe. Yet if anything is amiss, he would notice. His actions are decisive! In the face of obvious evidence of plague, he orders The Ransom quarantined. Savior of the city once again.
Spirits of the Dead: First, The Ransom is embraced by a chill fog. Then two pale apparitions arise from the sea. Is it any wonder that the sailors choose to spend no more time upon its deck?
Superstitious Sailors: These men have braved the outer swells, risking life and limb to take a ship where ships dare not sail! Their courage is unquestioned. But they were not hired to cavort with haunts and spirits.
Dominian the Proscriptor: A huge bellied wizard in a huge flowing robe, his mouth turned down, his right eyebrow cocked dubiously. He is here to investigate the ship, as the right and proper representative of the parliament. Do not doubt his power! Do as he orders, or he will strike you down with the Gurgling Death! You know he can do it! Because of that time, with the guy. Do you dare test him?