Sunday, October 30, 2011

Tell me about your Sensei

Another update at my Street Fighter RPG blog. This time, it's a 1d100 table for generating facts about a PC or NPC's sensei. Should work for any relatively modern, pulpy game with martial arts, including supers.

The post is here, or go straight to the pdf.

Monday, October 24, 2011

Thursday, October 20, 2011

Wizards of the Tower Cliffs


The wizards of the Tower Cliffs are a tightly knit community of egocentric misanthropes thrust together by the need to have someone else around who might comprehend their greatness. They only have each other. Whenever two wizards come together, roll once for each to see what their history and relationships are like. 

1d20
1. is envious of the (1-3) status or (4-6) skill of...
2. has unknowingly offended...
3. has purposefully offended...
4. has been spying on...
5. has been sleeping with (1-5) apprentice of, (6-7) lover    
   of, (8-9) spouse of, (10) the wizard him/herself
6. has stolen from...
7. covets the spellbook or magic item of...
8. secretly admires...
9. has betrayed...
10. is an old friend of...
11. has been trying to murder...
12. is the former apprentice of...
13. has stolen an apprentice from...
14. is a (1) friendly (2-6) bitter rival of...
15. is (1-3) openly (4-6) privately dismissive of the work 
    of...
16. is a former co-apprentice (they studied under the same 
    master) of...
17. owes...
18. is plotting together with... against...
19. is plotting against... with...
20. became famous through a brutal critique of the 
    scholarship of...

PDF

Inspired by Aristocrat relationships on p. 47 of Vornheim. 

Wednesday, October 19, 2011

1000 Traits

Just a quick table with 1000 personality traits, attitudes, reputations, and so on for use in generating a little character for off-the-cuff NPCs. Results were culled from tables I had laying around and web searches for personality traits.

Roll 2-3 times on the table. Sometimes, there's a contradiction -- you can discard it or just roll with it (people are complicated). We've used this kind of table to generate NPCs that players were going to run, like hirelings, locals, and so on. Usually you know when you've reached the point where you have a trait or two that you can work with. Stop at that point -- the next roll is tempting, but it usually doesn't add much.

Here's a pdf. Here's a plain text copy to make custom tables easier to put together. The full list is included after the jump.