Sunday, January 22, 2012

The Slaughter at the Ruin Sea

First, a litany of the dead.

This is the roll of adventurers who were cut down on the shores of the Ruin Sea by viking raven men with cold axes and no mercy for the dying. 
  • Merrik, Ranger Prince of Dark Helm
  • Blimm Hollylock, Gnomish Necromancer
  • Rigorous Prawn, Weird-scarred Warrior
  • Solcoras Shaan Severin, Beast Triune of the Vaettir
  • Jari Scaleheart, Dwarven Paladin of the Coil
Why did the party provoke the raven men, though they were outnumbered two-to-one? 

They needed a boat.

This did not deter the three survivors. 
  • Reginald Tenement, Adventuring Consultant (inquire at 112 Baker's District)
  • Iqbal. AKA, Doctor Iqbal, Gnome Magician
  • Torg, Half-Orc Priest of the Sun (whose body Reginald Tenement dragged for some six hours until Torg awoke to consciousness and was able to heal himself)
The survivors went on to recruit five new allies, to venture into a dungeon on a cold, barren isle near the dragon's mountain (but not too near). 

And so it was that the thief Lynn, the brawler Friar Monk, the mystery man Hideous Gleam, the half-orc soldier Uruz, and the warrior maiden Red Ailsa the Harlot joined the party. 

And they all might have lived through the first few rooms of the dungeon, too, if Reginald Tenement had not insisted on walking into a black portal upon which he himself had read the words "The Door of Death." He had time to scream as the rot grubs devoured his body. 

Also, there was: 

cold-blooded murder, 
corpse-robbery, 
the throwing of a large rock at an animated statue, 
something gaunt, with sharp fingers and fangs, waiting in a pit,
skeletons caught by surprise, 
a door of life,
a wolf, 
a lying boat captain. 

And the paying of taxes.

Dungeons & Dragons -- that game where you never know what is going to happen. 

9 comments:

  1. Jeez that sounds awesome! :)

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  2. Good times. Looking forward to seeing what this coming Friday brings.

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  3. I tend to agree. Too much character death can run the risk that there's not much incentive to care about characterization.

    The "less death" part is pretty straightforward -- it's just a matter of picking the right fights, knowing when to run or surrender, etc. Jari Scaleheart was on the right track when he challenged the leader to single combat. If he'd gotten that off earlier, it might have saved the whole group. Etc.

    The "more maiming" part is harder to do in D&D, though, because of the abstraction of HP. There's not much mechanical support for it, though in one of our Rainy City games we had a hilarious (at the time) incident where a magic trap caused one of the characters' arms to shrivel up into a little vestigial thing. Good times.

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  4. I found a slightly Byzantine critical maiming chart I might bust out when peeps decide to adventure in one of my zones. It's contingent on location and armor and the really nasty effects are at the very high end of a percentile role. I'll slip it your way if you're curious.

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  5. I am curious, but I think you should keep it secret. I'd rather experience the horror of it at the table than know what could be coming. (I think...)

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