Atlantean (Civilized Culture)
Customs, Influence, Insight, Locale, Native Language, Ride, Willpower
Combat Style: Atlantean Guard
Quarterstaff. Also Dagger, Knife, Shortsword, and Trident and Net. At war, Pike, Glaive, Longspear. At range, Sling or Short Bow.
Cautious Fighter (Benefit)
Can use the Change Range action to automatically withdraw from engagement with no need to roll.
Craft (any), Healing, Lore (any), Musicianship, Navigate, Seamanship, Survival, Track
Atlanteans are strangers to the north, hailing from the distant south, a land of glittering cities and sorceries undreamt of in our lands. Already in the days of Old Hyperborea, Atlantis stood. Today it stands still. Yet even Atlantis does not stand untroubled. The Atlantean Kingdoms fight a war on two fronts, one with the rising Asturian Empire and its undead legions, another with the Serpent Kingdoms that sit at the heart of the continent of Atlantis.
Atlanteans are very rare in the north. Most who appear are merchants. Some are here to recruit northmen warriors as mercenaries for their armies. Some, it is said, are here to plunder the treasures of lost Hyperborea, the only kingdom whose sorceries ever rivaled those of Atlantis.
Atlanteans do not worship the gods, nor do they worship Sol, nor do they worship the spirits of the land. Each Atlantean worships “the god inside.” They believe themselves to be a divine people, and through proper rites and practices, their divinity can be brought forth into the mortal world.